F.T.S. Magazine
“For The Students”
Dec 2022
Art Direction x Branding x Editorial Design x Print Production x Photography
A magazine designed and created for purchase for Calstate Long Beach’s School of Art Graphic Design program. Contents include Fall 2022’s Graphic Design Cohort--focusing on fun, eccentric, and reminiscent aspects, scanned materials, designed in a collage manner, all culminated from the distinguished two-year design program.
This magazine was mass-produced. Assets included scanned physical materials such as books, photographs, and letters that were carefully crafted and implemented to blend with experimental typography within the magazine.
Art direction and collaboration with Jake Winkle.
Editorial Magazine
9x12, 60# Uncoated Text Paper
This magazine was mass-produced. Assets included scanned physical materials such as books, photographs, and letters that were carefully crafted and implemented to blend with experimental typography within the magazine.
Art direction and collaboration with Jake Winkle.
Editorial Magazine
9x12, 60# Uncoated Text Paper
Final Fantasy VIII Character Archive
March 2020
Branding x UX / UI Design x Layout x Social Media Marketing
Book re-design & re-imagined of the Final Fantasy VIII Archive in a UX/UI format (portions of an archival website) and physical print version which showcases concept art, background stories, and player information of characters from Square Soft’s Final Fantasy VIII video game in the format of a 2018 iPad Pro.
A social media campaign for Square Enix is showcased -- including instagram stories and posts to advertise the release of the archival book re-design and website.
Credits to the Squall, Rinoa, and Sifer panel illustration: David Ardinaryas Lojaya
Illustrations and character concepts are owned by Square Soft, Square Enix, and Dark Horse.
A social media campaign for Square Enix is showcased -- including instagram stories and posts to advertise the release of the archival book re-design and website.
Credits to the Squall, Rinoa, and Sifer panel illustration: David Ardinaryas Lojaya
Illustrations and character concepts are owned by Square Soft, Square Enix, and Dark Horse.
Final Fantasy VII Remake Rundown
“FFVII Synopsis Magazine”
May 2020
Branding x Editorial Design x Print Production
An editorial exclusive Final Fantasy VII Remake mini synopsis magazine, in its first installment.
Contents reveal a brief intro and synopsis to the game, providing a backstory on Cloud Strife, his recent relations with “eco-terrorists” AVALANCHE, Shinra’s motives, and Sephiroth’s goals that tie in with the planet.
The Final Fantasy VII logo is kept on the front cover and the video game franchise’s font (OPTIEngeEtienne) is used throughout the magazine in main titles/headlines per page--a way to keep their iconic font recognizable for fans.
The franchise, made by the Square Enix video game developing company, keeps a certain elegance with a modern take with their themes in visual design. Image editing/manipulation, color correction, layout design, and typography were heavily used to create dynamic, yet consistent brand design for use of IP and content.
Contents reveal a brief intro and synopsis to the game, providing a backstory on Cloud Strife, his recent relations with “eco-terrorists” AVALANCHE, Shinra’s motives, and Sephiroth’s goals that tie in with the planet.
The Final Fantasy VII logo is kept on the front cover and the video game franchise’s font (OPTIEngeEtienne) is used throughout the magazine in main titles/headlines per page--a way to keep their iconic font recognizable for fans.
The franchise, made by the Square Enix video game developing company, keeps a certain elegance with a modern take with their themes in visual design. Image editing/manipulation, color correction, layout design, and typography were heavily used to create dynamic, yet consistent brand design for use of IP and content.
Challenge Mats
June 2023 - Present
Art Direction x Conceptualization x Research & Development x Product Packaging
A STEAM focused product, Challenge Mats pave a way for young coders to challenge themselves on coding and programming Evo, the one-inch robot, on various environments and arenas with obstacles and missions to complete.
These Challenge Mats are a complete kit with designed accessories for Evo, challenge cards, and a 24" x 33" coding mat with themed skins.
These coding mats are currently an ongoing process since 2023 and continuously evolving. I led the early stages of conceptualization, process, imagery, iconography and graphics, 3D design, and print production up to the prototyping and demos of these products, with the aid of cross-collaborating the creative, product, curriculum, and engineer teams of Ozobot.
More Challenge Mats, accesories, and design process coming soon.
These Challenge Mats are a complete kit with designed accessories for Evo, challenge cards, and a 24" x 33" coding mat with themed skins.
These coding mats are currently an ongoing process since 2023 and continuously evolving. I led the early stages of conceptualization, process, imagery, iconography and graphics, 3D design, and print production up to the prototyping and demos of these products, with the aid of cross-collaborating the creative, product, curriculum, and engineer teams of Ozobot.
More Challenge Mats, accesories, and design process coming soon.
BETT & ISTELive Tradeshows
December 2023 - February 2024
Art Direction x Environmental Design x Print Production x Branding
BETT UK & ISTELive are leading EdTech conferences and events that take part in world leading demos--showcasing up and coming robotics and technological tools for primary and secondary education from industry leaders worldwide.
I had the opportunity to co-direct and collaborate with the Ozobot team on how to envision and incorporate their brand style guide, along with their prototypes, products, and demos, as well as their partnership’s branding (Arduino) to authentically mesh into installations and displays within their designated booths.
Content & processes coming soon. Renders and physical prints are included from beginning to final stages.
I had the opportunity to co-direct and collaborate with the Ozobot team on how to envision and incorporate their brand style guide, along with their prototypes, products, and demos, as well as their partnership’s branding (Arduino) to authentically mesh into installations and displays within their designated booths.
Content & processes coming soon. Renders and physical prints are included from beginning to final stages.