Hi there!
Call me Nadine.

Exploring and cradting visual solutions is the game; through curiosity, versatility, and with a love for color and pixels through various forms of medium and media.

INFO  /  CASE STUDIES  /   MISC  /   LINKEDIN  /  ARE.NA




Hi, there!
Call me Nadine.

Exploring and crafting visual solutions is the game; through curiosity, versatility, and with a love for color and pixels through various forms of medium and media.

ABOUT
CASE STUDIES
MISC
LINKEDIN

ARE.NA

F.T.S. Magazine + Best Wishes Exhibition



Art Direction x Branding x Editorial Design x Print Production x Photography
I was chosen to co-lead in concept development and organization of CSULB’s School of Arts Graphic Design program’s exhibition campaign for 2022, showcasing top talent; producing visual identity of its two-day event by producing brand and digital assets which were to be implemented across its campaign, merchandise, and environmental installations with various teams.

To add, it was essential to include a magazine designed and created for purchase for Calstate Long Beach’s School of Art Graphic Design program. Contents include Fall 2022’s Graphic Design Cohort--focusing on fun, eccentric, and reminiscent aspects, scanned materials, designed in a collage manner, all culminated from the distinguished two-year design program.

This magazine was mass-produced. Assets included scanned physical materials such as books, photographs, and letters that were carefully crafted and implemented to blend with experimental typography within the magazine.

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Best Wishes, an exhibition and culmination of Caltstate Long Beach’s School of Art Graphic Design program for the class of 2022 -- bestowed to co-art direct side by side talented collegues on concepting, organizing, and bringing the visual identity to life through a two-day exhibition and exit show to showcase top talent of fine arts students from the university.

“Best Wishes,” campaign + Exhibition  - Art Direction / collaboration with Tran LamAndrew Tran
“F.T.S.” Magazine - Art direction / collaboration with Jake Winkle



Final Fantasy VIII Character Archive



Branding x UX / UI Design x Layout x Social Media Marketing
A book and archival website re-designed & re-imagined of the Final Fantasy VIII Archive in an experiental format and in physical print which showcases concept art, background stories, and player information of characters from Square Soft’s Final Fantasy VIII video game in the format of an iPad Pro.

A social media campaign for Square Enix is showcased -- including instagram stories and posts to advertise the release of the archival book re-design and website while following the standards of the Final Fantasy series’s visual identity.

Credits to the Squall, Rinoa, and Sifer panel illustration: David Ardinaryas Lojaya

IPs are owned by Square Soft, Square Enix, and Dark Horse.



Final Fantasy VII Remake Rundown


“FFVII Synopsis Magazine”

Branding x Editorial Design x Print Production

An editorial exclusive Final Fantasy VII Remake mini synopsis magazine, in its first installment.

Contents reveal a brief intro and synopsis to the game, providing a backstory on Cloud Strife, his recent relations with “eco-terrorists” AVALANCHE, Shinra’s motives, and Sephiroth’s goals that tie in with the planet.

The Final Fantasy VII logo is kept on the front cover and the video game franchise’s font (OPTIEngeEtienne) is used throughout the magazine in main titles/headlines per page--a way to keep their iconic font recognizable for fans.

The franchise, made by the Square Enix video game developing company, keeps a certain elegance with a modern take with their themes in visual design. Image editing/manipulation, color correction, layout design, and typography were heavily used to create dynamic, yet consistent brand design for use of IP and content.


           


24–09–2024

Ozobot Web + Marketing Showcase


Social Media Marketing x Campaigning x CRM / E-commerce Design x Web x Presentation
Ozobot Edu, Inc. is an educational tech company focused on encompassing educators, children, young adults, and STEAM forward organizations the ability to teach how to learn and play with STEAM-based products -- coding and programming robotics and accessories. 

These are highlights of marketing / sales campaign ventures during my time at Ozobot, led and explored by me, with brief conceptulization, experimentation of new web-based interactive platforms, strategy, branding process, and final thoughts and product.



Challenge Mats



Art Direction x Conceptualization x Research & Development x Product Packaging 
Ozobot Edu, Inc. is an educational tech / robotics company focused on encompassing educators, children, young adults, and STEAM forward organizations the ability to teach how to learn and play with STEAM-based products -- coding and programming robots and accessories.

A STEAM focused product, Challenge Mats pave a way for young coders to challenge themselves on coding and programming Evo, the one-inch robot, on various environments and arenas with obstacles and missions to complete.

These Challenge Mats are a complete kit with designed accessories for Evo, challenge cards, and a 24" x 33" coding mat with themed skins.

These coding mats are currently an ongoing process since 2023 and continuously evolving. I led the early stages of conceptualization, process, imagery, iconography and print production up to the prototyping and demos of these products, with the aid of cross-collaborating the creative, product, curriculum, and engineer teams of Ozobot.

More Challenge Mats, accesories, and design process coming soon.